The short version: to play you need an account, so the game stores one: an account identifier, the nickname and avatar you choose, your coins, statistics and ranked record, your friends and friend requests, and — if you sign in with Google or with Apple — the e-mail address that sign-in hands us. Other players see your nickname and avatar, and your friends also see whether you are online. The only ad in the game is one optional bonus video; Google AdMob serves it, and it is personalized, or your device's advertising identifier used, only if you allow it. Nothing is ever sold. You can delete your account yourself, at any time, from the Profile room.
1. Why there is an account at all
Budapest Rummy is played at tables that can seat other people, for a stake in in-game coins. A coin balance that lived only on your phone could be edited, so the balance, the match results and the ranked record are kept on a server and are the game's own record of what happened. The account is what ties them to you.
2. What we collect, and what we do with it
- An account identifier — a random string Firebase Authentication assigns to your account. It identifies you to the game and to nobody else.
- Your nickname and avatar — chosen by you, and shown to other players: at the table, on the ladders, in friends lists, and in the letters the game delivers on your behalf (a friend request, an invitation to a table). A nickname is fixed once chosen; a guest who links a Google or Apple account may change it once. If you sign in with Google, your Google profile picture can be your avatar, and other players then see that picture; you can switch to one of the game's own pictures in the Profile room at any time.
- Your e-mail address, only if you sign in with Google or with Apple. It is used to identify your account so you can sign back in on another device, and to answer you if you write to support. It is never used to send you anything you did not ask for, and other players never see it. Sign in with Apple lets you hide your address: choose that and we only ever see Apple’s private relay address, never your real one.
- Your progress — coin balance, level, missions, daily bonuses, statistics and ranked-ladder record, kept so it survives a reinstall.
- Finished match records — which accounts sat at a table, and each seat's score and placement. This is the game's history of played matches.
- Friends — your friend code, your friends list, and the friend requests and table invitations you send or receive. Friends see each other's nickname, avatar and ladder points, whether the other is online right now (in the lobby or at a table), and when they were last online.
- Your mailbox — the letters the game sends you: rewards, announcements, and friend requests and invitations from other players.
- Feedback you send — the text you write and the type you pick, together with the app version, the operating system version and the language, so a problem can be reproduced. It is stored with your account identifier and nickname so we can follow up while your account exists.
- Reports and blocks — when you report a player, we keep who reported whom, the reason you chose, where you reported them from, and the nickname and picture you saw, so the report can be reviewed (within 24 hours, as the terms of use promise). The reported player is never told who reported them. When you block a player, the list of players you have blocked, with the nickname and picture you saw, is kept so the game can hide their emotes and decline their requests; only you can see it.
- Your acceptance of the terms of use — when you accepted them, and which version.
- Technical data the game needs to run — every request carries the app version and the platform, so an outdated version can be asked to update, and short-lived counters limit how often an account can call the server, to stop abuse. Like any internet service, Google's servers see your device's IP address when the app connects; the game itself does not store it.
You can also play as a guest, without Google or Apple. A guest account still has an identifier and the progress above; it has no e-mail address attached, it cannot hold friends, and it cannot be recovered if you lose the device. An account that was created but never got as far as choosing a nickname is removed automatically after a week.
3. What we do NOT collect
No contacts, no precise location, no camera, no microphone, no photos or files from your device. There is no free-text chat: during a match players can send one of a fixed set of emotes, and those are not kept after the match. There is no analytics or crash-reporting service in the app: its own analytics events are written to the developer console during development and are dropped entirely in the released app. We do not build a profile of you, and we do not sell, rent or share your data with anyone for their own purposes.
4. The one optional ad
The daily-bonus screen offers a single rewarded video: press the button, watch the ad, and the game pays bonus coins. There are no banners, no interstitials and no ads anywhere else in the game.
So that the video is ready when you press the button, the game asks Google AdMob for one ad in advance, after you open the app and after the consent questions below have been answered. That request reaches Google even if you never watch the ad. With each request Google receives technical data from your device — such as the IP address and device and app information, and, only if you allow it, the device's advertising identifier — and processes it under Google's advertising privacy terms.
- In the European Economic Area and the United Kingdom Google's consent form appears before any ad is requested, and you choose there whether ads may be personalized. You can change that choice at any time in the app: tap your name in the lobby to open the Profile room, then Ad privacy options.
- On iPhone and iPad Apple's tracking prompt asks whether the game may track your activity across other companies' apps and websites. Unless you choose Allow, the advertising identifier is not shared and the ad is not personalized. You can change this later in the iOS Settings, under Privacy & Security → Tracking.
- On Android the advertising ID is managed by your device: you can reset or delete it in the device's settings (usually Settings → Privacy → Ads, or Google → Ads).
We receive no advertising identifiers ourselves — the game only learns that a view finished, which is what pays the coins.
5. Who processes it
The game's server side is Google Firebase — Firebase Authentication for sign-in, Cloud Firestore and Realtime Database for the data above, and Cloud Functions (running in Google's Belgium region) for the game logic. Google acts as our processor and stores the data on its own infrastructure; see Google's Firebase privacy information. If you sign in with Google, Google is also the identity provider for that sign-in; if you sign in with Apple, Apple is, and Apple passes on only what you allowed it to — see Apple’s Sign in with Apple privacy notice.
Google AdMob receives the ad requests described in section 4. The app downloads its own updates from Expo (EAS Update); that check carries the app version and the platform, and Expo's servers see the IP address it comes from. Nobody else receives your data: there is no analytics vendor and no data broker in this app.
6. What stays on your device
Your settings — such as sound, music, vibration and language — a local copy of your progress so the game opens without waiting for the network, and feedback you wrote while offline, until it has been delivered. Deleting the app removes all of it.
7. Deleting your account
In the app: tap your name in the lobby to open the Profile room, then Delete account, and confirm with Delete everything. It is immediate and cannot be undone. If you signed in with Apple, Apple asks you to confirm once more, so that the game is also removed from your Apple ID.
Erased are the account and its link to Google or Apple, your nickname, avatar and e-mail address, your coins and progress, your statistics and ranked record, your friends list, friend requests and invitations, your mailbox, your online status, the players you blocked, the reports other players made about you, and the local copy on your device.
Kept, because they are other people's record as well:
- Finished match records and past season standings. A match belongs to everyone who played it, and deleting one would erase the other players' history too. Your nickname and avatar are removed from them; what remains is the scores and placements against an account identifier that is then connected to no name, no avatar and no e-mail address.
- The feedback you sent. Its text, type, date, app version, operating system and language are kept so the problem you reported can still be fixed; your nickname and account identifier are removed from it. If the text itself says who you are, write to support and we will delete the report.
- The reports you made. The player you reported may still need looking at, so the report stays, with your identity removed from it.
If you cannot open the app, write to support@budapestrummy.com from the address you signed in with. Full instructions are on the account deletion page.
8. How long it is kept
Your account data is kept while the account exists, and is deleted when you delete the account, as described above. We keep no backups of deleted accounts.
9. Your rights
You can see your nickname, avatar, coin balance and statistics in the app at any time, and you can change your avatar there. To ask for a copy of your data, for it to be corrected or deleted, or to object to how it is used, write to support@budapestrummy.com. If you are in the European Union, the GDPR gives you these rights and you may also complain to your national data protection authority — in Hungary, the Nemzeti Adatvédelmi és Információszabadság Hatóság (NAIH).
10. Children
The game is not directed at children under 13, and accounts are not knowingly created for them. There is no free-text chat; players can see each other's nickname and avatar, send friend requests and table invitations, and send a fixed set of emotes during a match. If you believe a child has created an account, write to us and we will delete it.
11. In-game coins
Coins are in-game only. They cannot be bought, cannot be cashed out and have no real-world value; there is no wagering and no prize of any kind. Watching the optional ad pays in-game coins and never involves payment details — none are collected, because there is nothing to pay for.
12. Changes to this policy
If what the game collects changes, this page is updated before the change ships, and the effective date above changes with it. The current version always lives at this address.
13. Contact
Questions about this policy, or about your data: support@budapestrummy.com
Magyarul
Hatályos: 2026. szeptember 29. A fenti angol szöveg rövidebb magyar változata; ugyanarról szól, és ugyanaz érvényes.
Mit tárolunk
A játékhoz fiók kell, mert az érmeegyenleg, a meccseredmények és a ranglétra-eredmény szerveren élnek — telefonon szerkeszthetők lennének. Tároljuk: a fiókazonosítót, a becenevedet és az avatárodat, az egyenlegedet, a szintedet, a küldetéseidet, a statisztikádat és a ranglétra-eredményedet, a lezárult meccsek eredményét, a barátkódodat, a barátlistádat, a barátkéréseket és asztalmeghívásokat, a postafiókodat, a visszajelzéseidet (a szöveget, a típust, az app és a rendszer verzióját és a nyelvet), és Google- vagy Apple-bejelentkezés esetén az onnan kapott e-mail címet. Apple-nél, ha elrejted a címedet, csak a privát továbbító címet látjuk. Ha jelentesz egy játékost, megőrizzük, ki kit jelentett, milyen okból, honnan, és a becenevet és képet, amit láttál, hogy a jelentést 24 órán belül megnézhessük; a jelentett játékos nem tudja meg, ki jelentette. Ha letiltasz valakit, a letiltottjaid listáját is tároljuk (a látott becenévvel és képpel), hogy a játék elrejthesse az emote-jaikat és elutasíthassa a kéréseiket; ezt csak te látod. Azt is rögzítjük, mikor és melyik változatát fogadtad el a felhasználási feltételeknek.
Mit látnak mások
A becenevedet és az avatárodat a többi játékos látja az asztalnál, a ranglétrán, a barátlistákban és a nevedben küldött levelekben. Ha Google-lel lépsz be, a Google-profilképed lehet az avatárod, ezt ilyenkor mások is látják; a Profil szobában bármikor a játék saját képére cserélheted. A barátaid azt is látják, hogy most online vagy-e, és mikor voltál utoljára. Az e-mail címedet senki más nem látja. A becenév a választás után végleges; vendégként egyszer módosíthatod, amikor Google- vagy Apple-fiókot kötsz.
Mit nem gyűjtünk
Nincs névjegy, pontos hely, kamera, mikrofon, fotó vagy fájl. Nincs szabad szöveges chat, a meccsen csak egy kötött készletből választható emote küldhető, és ezeket a meccs után nem őrizzük meg. Nincs analitika és nincs hibajelentő szolgáltatás. Semmit nem adunk el, és nem adunk át senkinek a saját céljára.
A hirdetés
A játék egyetlen hirdetése egy önként megnézhető jutalomvideó a napi bónusz képernyőn. Hogy gombnyomásra kész legyen, a játék az indítás után, a hozzájárulási kérdések után előre kér egy hirdetést a Google AdMobtól — ez a kérés akkor is eljut a Google-hoz, ha a videót nem nézed meg. A Google eszközadatokat kap (például IP-címet), a hirdetési azonosítót pedig csak akkor, ha engedélyezed. Az EGT-ben és az Egyesült Királyságban a Google hozzájárulási űrlapja dönti el, lehet-e személyre szabott a hirdetés; ezt bármikor megváltoztathatod: a lobbiban koppints a nevedre, és a Profil szobában válaszd a Hirdetési adatvédelem gombot. iPhone-on és iPaden az Apple követési kérdése dönt: ha nem választod az engedélyezést, a hirdetési azonosító nem jut el a Google-hoz, és a hirdetés nem személyre szabott. Androidon a hirdetési azonosítót a készülék beállításaiban törölheted vagy állíthatod vissza.
Kik kezelik
A szerveroldalt a Google Firebase üzemelteti (a játék logikája a Google belgiumi régiójában fut), a bejelentkezést a Google vagy az Apple végzi, a hirdetést a Google AdMob szolgálja ki, az app frissítéseit pedig az Expo szervereiről tölti le.
Fióktörlés
A lobbiban koppints a nevedre, a Profil szobában válaszd a Fiók törlése gombot, majd erősítsd meg: Törölj mindent. Azonnali és végleges. Törlődik a fiók és a Google- vagy Apple-kapcsolata, a beceneved, az avatárod, az e-mail címed, az érméid és az előrehaladásod, a statisztikád, a ranglétra-eredményed, a barátlistád, a barátkérések és meghívások, a postafiókod és az online állapotod. Megmarad, mert a többi játékosé is: a lezárult meccsek és a korábbi szezonok eredménye — a neved és az avatárod nélkül —, valamint a visszajelzéseid szövege, a beceneved és a fiókazonosítód nélkül. Ha a szöveg maga elárulja, ki vagy, írj, és töröljük. A letiltottjaid listája és a rólad szóló jelentések törlődnek; az általad tett jelentések megmaradnak, de már nem kötődnek hozzád. Ha az appot nem tudod megnyitni, írj a support@budapestrummy.com címre arról az e-mail címről, amivel bejelentkeztél. A becenév nélkül hagyott, soha be nem fejezett fiókokat a rendszer egy hét után magától törli.
Jogaid és kapcsolat
Kérheted az adataid másolatát, helyesbítését vagy törlését, és tiltakozhatsz a kezelésük ellen: support@budapestrummy.com. Panasszal a Nemzeti Adatvédelmi és Információszabadság Hatósághoz (NAIH) fordulhatsz. A játék nem 13 év alattiaknak szól. Az érmék csak a játékban léteznek: nem vásárolhatók, nem válthatók pénzre, és nincs nyeremény.